Sometimes these advance with you and sometimes they even actually kill a nazi. These boys are very likely to get shot and usually do.
In some missions you are assigned to defend an area with these guys. If you get in the path of these men there
is a chance that one will try to shoot through you, not around you to get at a German and you will get hurt. If possible stay
out of their line of fire. Sometimes it seems as though one of the men is a
Benedict Arnold because he keeps shooting me even when I get out of the way.
If this happens, go ahead and shoot him.
Commander
The commander gives you valuable information at the beginning of most of the missions. If you did not
fully hear the orders you can press spacebar to hear them again.
Interactive soldiers
In D-Day and Saving Private McCurkee you have an interactive soldier. In
D-Day you have a medic and
Demo man you make them follow you by pressing spacebar. Pressing z+ space makes the
Demo man place a mine or
explosive. The medic will heal you when you walk up to him if you are injured. All private McCurkee does is
follow you when you try to get him to safety.
Artillery and air attacks
Sometimes you get US artillery and air attacks in some levels. In Defend you can call one attack by pressing space
next to the radio in the friendly trench. The air attacks in D-Day and Atlantic Wall hamper you more than
help you. There is also an artillery barrage in Under Fire and Urban Rush. If you attack too
soon you will die in these missions. Hell From Above has some artillery that hits a few enemy positions.
Air Drops
In some missions like Defend and Mop Up you get an air drop of ammo and you see a DC-3 fly
by. The ammo crates are picked up like all ammo and give you plenty of ammo fast.
The "gooney-bird" is a most welcome sight in Defend and Mop
Up.
Wounded Soldiers
In some missions there are some wounded men. Sometimes they don't say anything but other times they give
you valuable information.
Dead Allies
Being around the bodies of allied men decreases your morale.